Starbreeze Studio Recruiting (Multiple Opening)
Starbreeze Studio Recruiting VFX Artist, Environment Artist, Level Designer, Senior Animator, Senior Texture/Material Artist, Art Producer/Outsourcing Manager, AI Programmer, Gameplay Programmer & Character Artist
VFX Artist:
What would games of action and horror be without fire, explosions and blood splattering everywhere? If you think they would be awful, then this might just be the job for you! Starbreeze is now looking for a VFX Artist to join our award-winning team in Stockholm.
As a VFX Artist you will produce the real-time effects that give our games and cinematics such life and vibrancy. Your strong technical artistry will see you producing cutting-edge, high quality VFX, while also working within the limitations of real-time engines. You will collaborate with the internal art, animation and sound team and you report to the Lead Artist.
Job Tasks:
Create Visual FX across all areas of the game ranging from environmental, gameplay, weapons, character and vehicles
Being able to follow references, concepts, art direction and yet being able to take the work further independently
Collaborate with Art and Engineering teams, offering creative and efficient solutions to help solve performance related issues
Work closely with the team to ensure the art quality are consistent and cohesiveness
You have at least 2 years experience as a VFX artist within the games industry or equivalent. You understand real-time graphics and have preferably worked on at least one released title.You have a proven and strong interest in the technical creation of VFX for games and cinematics, and are a hands-on person with good communication skills. You will be fluent in English both verbally and in writing.
To be successful in this position you have:
Strong artistic skill set, including a good understanding of animation, lighting, and post FX
Ability to work in a team. You must communicate well, be proactive and self-driven
Proficient with Maya, Houdini, Photoshop and either Unity or Unreal equivalent game engine
Great with time estimations, assessments and prioritizing
Portfolio:
Your portfolio must be provided through a website
Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://starbreeze.teamtailor.com/jobs/16110-vfx-artist/applications/new
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Environment Artist
When the world is going to hell, you want it to look like it’s been there, got chewed up and was spat back out, right? If you do, then this might just be the job for you! Starbreeze is now looking for a Environment Artist to join our kick-ass team in Stockholm.
As an Environment Artist you will enjoy artistic ownership of gameplay levels, pushing your aesthetic and technical skills to the fullest. Your interest lies foremost with creating realistic worlds, exteriors and interiors, as well as nature. You thrive in an environment where you continually use your ability to multi-task and communicate with colleagues within several different disciplines.
Job Tasks:
Modeling, texturing and creating collision
Implementation of environmental assets
Being able to follow references, concepts, and art direction, while also having the initiative to take the work further independently
Responsibility for the full scope of the level environment. Participate and communicate with peers, managers and vendors
Work closely with the team to ensure that quality is consistent and cohesive
You have at least 3 years experience working as a 3D artist within the games industry or equivalent. You have an understanding of real-time graphics and have preferably worked on at least one released title. You have a proven and strong artistic skill set, a good sense of scale and proportions, materials and color/light and are a hands-on person with good communication skills. You will be fluent in English, both verbally and in writing.
To be successful in this position you have:
Excellent experience in Maya, Photoshop and Z-Brush
Experience / knowledge of Substance is a plus
Experience with PBR is a plus
An ability to work in a team, communicate well and being proactive
Thorough understanding of architecture and nature
Great with time estimations, assessments and prioritizing
Portfolio:
Your portfolio must be provided through a website
Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://starbreeze.teamtailor.com/jobs/8370-environment-artist/applications/new
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Level Designer:
Do you have a passion to bring OVERKILL’s The Walking Dead to…er, life? Are you a passionate gamer, have an ability to convey abstract concepts and the drive to make the level design top notch? Then this might just be the job for you! Starbreeze is looking for a Level Designer to join our award-winning team in Stockholm.
As a Level Designer you will create concepts, paper designs and white-boxes of levels within established sets of rules for OVERKILL’s The Walking Dead. You will work with the Lead Level Designer and the Senior Level Designers to ensure the overall vision of the project is represented on the game levels. You will be involved in all the steps of the level production from the initial layout, prototyping, gameplay validation phase and into final gameplay implementation and optimization phase.
You will develop the maps within the gameplay system constraints, always seeking to ensure the requested rhythm, difficulty, planned script … while keeping it “fun”.
Job Tasks:
Create concepts, paper designs and white-boxes of levels within established sets of rules, in order to produce interesting locations, objectives, puzzles, narrative elements and challenging AI encounters that utilize the core mechanics of the game
Hands-on development of level layouts through all stages of development. You will own and implement levels from concept to final
Collaborate with other disciplines to ensure levels maintain a high quality in design, art, animation, visual effects, lighting and sounds
Participate in design and level design sessions to understand the outline of the game experience
Communicate your designs to the team and ensure consistency with the Lead Designer/ Lead Level Designer‘s vision
Help to maintain and prioritize backlogs and polish lists for your levels
Participate in feedback of other designers’ work
You have at least 1 year experience as a level Designer and one shipped “AAA” title. Solid game industry experience designing solo, multiplayer and co-op levels. You have an excellent sense of 3D game space, gameflow and difficulty tuning with a strong knowledge in professional level design tools. You have experience in designing, building, populating and scripting complex interactivity for next generation products. You are open-minded, adapt to feedback and understand iterative processes. You might have a degree or experience in art, interior or industrial design and you are fluent in English both verbally and in writing.
To be successful in this position you have:
Working knowledge of 3D tools (Maya, 3ds Max, SketchUp)
Working knowledge of 2D tools to create 2D maps (Photoshop, Illustrator)
Knowledge of first person shooter games
Excellent written and verbal communication and documentation skills
Creativity, critical and analytical sense, structure, and an eye for detail
Ability to work well as part of a team
A passion for gaming
Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://starbreeze.teamtailor.com/jobs/8380-level-designer/applications/new
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Senior Animator:
Looking to bring senior animation to the re-animated? Then this might just be the job for you! Starbreeze is now looking for talented Senior Animators to join our award-winning team in Stockholm.
As an Senior Animator at Starbreeze, you will be responsible for creating solid animations, both in-game and in cinematics. You play a crucial role when it comes to tying together gameplay, storytelling and character movement. You will be responsible for pitching ideas and creating prototypes, and might even be part of directing the actors and stuntmen during motion capture sessions. Ultimately, you will bring polish to the final stage, and bring life-like (and un-life-like, of course) animations into the game.
Job Tasks:
Collaborate with the Animation Lead with respect to Art, Engineering and Design teams to define the animation style, produce pre-visualizations and present concept ideas to the team
Create the animations for both in-game behavior as well as predefined sequences (or cut scenes)
Understand and have worked with game-required techniques such as blending, tagging, state machine transitions, animation blending trees, compression, etc.
Create compelling character performances, utilizing both key framed and motion capture techniques, to compliment the game design and promote the artistic vision of the game as a whole
Work with the Producers, Department Leads and Animation team to establish methods to improve the production pipeline, tools and systems that will benefit the integrity of the animations for the studio
Assist in troubleshooting animation and technical issues
Clearly communicate updates and concerns in a timely manner to the Production team to ensure project goals are met and delivered to the highest level
Expected to give advice and mentor entry level Animators
You have at least 5 years experience working with animations in the game industry with at least two shipped AAA title. You are an experienced Maya and possibly Motion Builder user and have an expert understanding of all animation principles. Experience and knowledge of the Unreal game engine is an advantage. We also consider storyboarding skills, a love for zombies/The Walking Dead franchise and a strong interest in working on Virtual Reality experiences as strong positives. You must be fluent in English, both verbally and in writing.
To be successful in this position you have:
A strong understanding of quick and efficient iteration techniques that respect the gameplay requirements but also display the highest quality possible
The ability to work well with other animators, leads and directors
Superior artistic interpretation skills
Excellent communication skills that allow to work efficiently with other disciplines and departments
Contribute and be part of a highly creative team, giving and receiving feedback
General understanding of game asset creation pipelines and ability to learn and master new tools, processes and pipelines
Proficiencies in MotionBuilder and Maya
Familiarity and excitement for games and game development
A Reel demonstrating solid in-game, as well as cinematic animations, illustrating a clear understanding of the various animation principles
An absolute passion for videogames and animation.
Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://jobs.starbreeze.com/jobs/12652-senior-animator
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Senior Texture/Material Artist:
Starbreeze is now looking for a Senior Texture/Material Artist to join our award-winning team in Stockholm.
As an Texture/Material Artist you will set and uphold the highest benchmark of quality for materials and ensure this spread among the rest of the team. As an Texture artist you will have expert knowledge of both Substance Designer and Environment Art and are able to hold and drive the highest quality in material creation and drive out material pipeline.
You will be an accomplished production-focused artist with a proven track record in the game industry. A keen aesthetic eye is necessary to refine the material requirements with the Lead Environment Artist. You will mentor other team members and need strong communication skills to drive the material development with different departments.
Job Tasks:
Produce benchmark materials using Substance Designer
Mentor, support and train the environment team in up to date methods and technical standards
Oversee and develop our material library
Work with Lead Environment Artist to ensure materials are of correct Aesthetic
Work with Tech art and Engine code to refine our material pipeline and feature set
To be successful in this position you have:
Deep & highly proficient knowledge of Substance Designer
Knowledge of PBR and physically based material standards
High proficiency with Maya or similar
Strong communication and mentoring skills
Good eye for appropriate stylisation and detail
Able to produce materials in a wide variety of styles and themes
Multiple shipped titles within the industry
Knowledge of material optimization for real time engines
Knowledge about material blending systems
Desirable:
Multiple shipped AAA titles in a similar role
Knowledge of Substance Painter
Proficiency with Zbrush
Traditional Art Skills
Portfolio:
Your portfolio must be provided through a website
Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://jobs.starbreeze.com/jobs/31517-senior-texture-material-artist
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Art Producer/Outsourcing Manager
In camp of survivors, it is great to have a variety of skills, but they count for nothing if the most crucial attribute is absent. Leadership. If you agree, then this might just be the job for you! Starbreeze is now looking for a Art Producer to join our award-winning team in Stockholm.
As an Art Producer, you will have ownership of project specific art sets, including environments, props, vehicles, weapons, VFX and characters. You will assure that the required art sets will be identified, documented, art directed, scheduled and produced by external vendors within the targeted scope. You will collaborate with the internal art team, as well as report to the Outsource Manager, the project Art Director and Lead Artist.
Your interest lies in leadership and production. You are experienced and comfortable with all principles of art. You’re able to multi-task, and possess excellent verbal and written communication skills.
Job Tasks:
You are an organized and good leader, strategic, and thoughtful in all interactions with the internal and external teams and partners
Manage communications and provide feedback to artists. Help maintain a strong creative relationship between external and internal art teams
Produce detailed asset production documentation for the entire art sets, gather reference, work with concept artists and provide benchmark asset from production. Apply art pipeline processes, and engine requirements to all to support the external vendors
Quality assure all incoming art assets, provide detailed feedback and approvals to the vendor. Assure the delivery of quality assets to the development team
Oversee the art asset implementation and technical aspects and functionality. Follow through with any revisions required to have these game ready
Coordinate with the Outsource Manager to schedule and track production
Constantly and proactively seek to improve the production processes, tools and pipelines for multiple art discipline
Work closely with the team to ensure the art quality is consistent and cohesive with the art direction and game needs
You have experience working as a 3D artist within the games industry or equivalent. You understand real-time graphics, and have preferably worked on at least one released title. You have a proven and strong interest in all aspects of art supervision and management in the game industry and are a hands-on person with good communication skills. You will be fluent in English, both verbally and written.
To be successful in this position you have:
Strong artistic skill set, a good sense of scale and proportions, materials and color/light
Ability to lead external teams, excellent communication, be proactive and self-driven
An expert understanding of production and proven ability to problem-solve, schedule, communicate and monitor tasks
Great with time estimations, assessments and prioritizing
Portfolio:
You need to be able to produce examples of your relevant artistic skill and your documentation skills
Still reading? Great, because here comes the good part bit:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
“Internal Finders Fee”
Apply here:- https://jobs.starbreeze.com/jobs/8367-art-producer-outsourcing-manager
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AI Programmer:
Do you have a strong passion for game AI and understanding of what makes fun gameplay? Then this might just be the job for you! Starbreeze is now looking for a AI Programmer to join our kick-ass team in Stockholm.
As an AI Programmer you will work with designers to create a robust core AI system to be utilized throughout the game levels. This includes creating and using technologies, tools and systems in the areas of pathfinding, tactical decision making, group movement and communication, combat and interaction. You will also be responsible to create specific AI behaviors to cover the requirements of the game.
Job Tasks:
You are responsible for delivering a great end-user experience together with your team
You know how to balance functional and technical requirements in areas of performance and stability
You make sure that any AI behavior implementation is robust to function in a multiplayer game
You have ownership of features implemented by you
You have at least 3 years of professional game development. You have prior experience working as a programmer on at least one shipped title. You have a strong passion for game AI and understanding of what makes fun gameplay. You must be fluent in English, both verbally and in writing.
To be successful in this position you are:
Good knowledge of AI pathfinding algorithms such as A*
Experience with scripting languages, such as LUA, JavaScript, Python
Good knowledge about multiplayer games
Familiarity with performance profiling and debugging
Familiarity with animation, physics and gameplay code in general
Comfortable with git, and familiar with other version control systems
Portfolio:
Your portfolio must be provided through a website
Still reading? Good because here comes the good part of this job ad:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your CV and meet you.
We recommend you to apply as soon as possible; selection and interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://starbreeze.teamtailor.com/jobs/8392-ai-programmer/applications/new
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Gameplay Programmer
Are you passionate for making great games and have prior experience working as a programmer on at least one shipped titles? Then this might just be the job for you! Starbreeze is now looking for a Gameplay Programmer to join our kick-ass team in Stockholm.
As a Gameplay Programmer you will be working closely with other gameplay programmers and designers. You will be working with many different aspects of a game and helping out wherever required. It can be everything between player movement, weapon systems, sound implementation, network, support systems, game state machines, controllers and more.
Job Tasks:
Responsible for delivering a great end-user experience together with the team
Ownership of the code you write
Responsible for the features you are adding. Bugs or design issues are addressed by you or communicated to your lead
Make sure that any feature you are assigned functions in multiplayer if needed
Always looking to improve yourself as well as the code you have written
You have at least 1 years of professional gameplay development. Preferably you have prior experience working as a gameplay programmer on at least one shipped title. You have experience with scripting languages, such as LUA, JavaScript, Python and are familiar with AI, physics, animation and gameplay code in general. You must be fluent in English, both verbally and in writing.
To be successful in this position you are:
Strong passion for games and an understanding of what makes fun gameplay
Knowledge about multiplayer games
Basic knowledge of performance profiling and debugging
Familiarity with git, svn, and other version control systems
Portfolio:
Your portfolio must be provided through a website
Still reading? Good because here comes the good part of this job ad:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your CV and meet you.
We recommend you to apply as soon as possible; selection and interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://starbreeze.teamtailor.com/jobs/8394-gameplay-programmer/applications/new
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Character Artist
Shambling creatures composed of rotten flesh and jutting bones. Disgusting! But you think it’s fantastic, right? Then this might just be the job for you! Starbreeze is now looking for a Character Artist to join our award-winning team in Stockholm.
As a Character Artist you will be responsible for the creation of the characters and creatures that populate our worlds. You will create the survivors with whom we empathise, and the enemies that stand in their way. You relish the challenge of working within our technology to create cutting-edge characters, and are as technically driven as you are aesthetically great. The role requires you to be able to multi-task, and possess good communication skills both spoken and written.
Job Tasks:
Modeling, texturing and implementation of character models
Being able to follow references, concepts, and art direction, while also having the initiative to take the work further independently
Participate in design choices and communicate with peers, managers and vendors
Work closely with the team to ensure that quality is consistent and cohesive
You have at least 3 years experience from working as a 3D artist within the games industry or equivalent. You understand real-time graphics, and have preferably worked on at least one released title. You have a proven and strong artistic skill set, a good sense of scale and proportions, materials and color/light and are a hands-on person with good communication skills. You will be fluent in English both verbally and in writing.
To be successful in this position you are:
Well experienced in Maya and Photoshop
Strong skills in Z-Brush
Experience with PBR is a plus
Ability to work in a team, communicate well and being proactive
Thorough understanding of human anatomy and silhouette
Great with time estimations, assessments and prioritizing
Portfolio:
Your portfolio must be provided through a website
Still reading? Great, because here comes the good part:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.
Sounds good? Then we can’t wait to see your resumé and meet you!
We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.
Apply here:- https://jobs.starbreeze.com/jobs/8369-character-artist
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